Managed to do it with Orpheu.
It seems the sequence on players gets overwritten by SetAnimation.
HTML Code:
{
"name" : "SC_SetAnimation",
"library" : "mod",
"arguments" :
[
{
"type" : "CBaseEntity *"
},
{
"type" : "int"
},
{
"type" : "int"
}
],
"identifiers" :
[
{
"os" : "linux",
"mod" : "svencoop",
"value" : [0x55, 0x57, 0x56, 0x53, 0x83, 0xEC, 0x5C, 0xE8, 0x9A, 0x73, 0xCA, 0xFF, 0x81, 0xC3, 0x3A, 0x8B, 0x3A, 0x00]
}
]
}
Code:
OrpheuCall(OrpheuGetFunction("SC_SetAnimation"), id, 5, 0);
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