"zombie_killed" // a game event, name may be 32 charaters long { "entindex_killed" "long" "entindex_attacker" "long" "entindex_inflictor" "long" "damagebits" "long" "victimClassname" "string" "attackerClassname" "string" "inflictorClassname" "string" "ammoName" "string" "zombieType" "short" }