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[Tutorial] Some Quality Changes & Improvements in Source Engine
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AlliedModders Donor
Join Date: Feb 2014
Location: USA
02-13-2022 , 03:59 Re: [Tutorial] Some Quality Changes & Improvements in Source Engine
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Quote:
Originally Posted by
brooks
I also wanted to point out that you should avoid buying HitReg Fix plugins for CS:GO if you don't know exactly how they work. A popular fix made by backwards that is ran on many Surf Combat and AWP Bhop servers includes models with large hitboxes and do not fix hit registration in any way.
Please remove these plugins/models from your server.
https://i.imgur.com/zsjc565.png
If you believe your server will have better hit registration with these models then take a look here:
https://streamable.com/xx9qpu
https://streamable.com/tr0ufc
(NoSpread 100% Accuracy Enabled with hitboxes shown above)
Please feel free to correct me if any of my information is incorrect
All of the fixes above have been implemented into a sourcemod plugin + another fix for
WantsLagCompensationOnEntity
. Latest DHooks + Detours is required to run this plugin. (Thanks to D34DSpy for helping!)
https://github.com/br69ks/Hit-Registration-Fix
You should also include these fixes on your server as they can both improve hit registration and other issues related to Surf Combat:
https://forums.alliedmods.net/showthread.php?t=315405
https://github.com/GAMMACASE/PushFixDE
Your plugin just re-creates the field of view check for wantslagcompensation function and does it in a very poor way, also increases the max teleport distance for lag comp. My plugin already does this (better) and many more things you are missing. Larger hitboxes are required in some scenarios to resolve the missing client interpolation issues. Don't tell people to remove plugins from thier servers created by someone else who actually knows what they are doing.
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