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brooks
Junior Member
Join Date: Oct 2020
Location: United States
Old 01-17-2022 , 00:25   Re: [Tutorial] Some Quality Changes & Improvements in Source Engine
Reply With Quote #4

I also wanted to point out that you should avoid buying HitReg Fix plugins for CS:GO if you don't know exactly how they work. A popular fix made by backwards that is ran on many Surf Combat and AWP Bhop servers includes models with large hitboxes and do not fix hit registration in any way.
Please remove these plugins/models from your server.
https://i.imgur.com/zsjc565.png

If you believe your server will have better hit registration with these models then take a look here: https://streamable.com/xx9qpu https://streamable.com/tr0ufc (NoSpread 100% Accuracy Enabled with hitboxes shown above)

Please feel free to correct me if any of my information is incorrect

All of the fixes above have been implemented into a sourcemod plugin + another fix for WantsLagCompensationOnEntity. Latest DHooks + Detours is required to run this plugin. (Thanks to D34DSpy for helping!)
https://github.com/br69ks/Hit-Registration-Fix

This fix will remove network compression from all variables as described in the first post: https://github.com/br69ks/Netvar-Compression-Remover

You should also include these fixes on your server as they can both improve hit registration and other issues related to Surf Combat:
https://forums.alliedmods.net/showthread.php?t=315405
https://github.com/GAMMACASE/PushFixDE

Last edited by brooks; 02-20-2022 at 23:33.
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