Quote:
Originally Posted by Crasher_3637
Congrats.
I haven't had the time to convert the source code to the new syntax yet. I could probably shorten the code by 50-100 lines once I convert it.
And maybe we can work together to add L4D1 support.
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The latest version completely abandon the old syntax.
The problem is that I didn't buy L4D1, there no way for me to test it. However in theory this plugin should be compatible with L4D, as long as the campaign/map list can be correctly generated.