View Single Post
Xvil
BANNED
Join Date: Feb 2012
Old 03-29-2012 , 10:14   Re: [INC] Trace Util
Reply With Quote #6

Quote:
Originally Posted by Exolent[jNr] View Post
I'm not saying they should use those messages.
I'm saying that your include doesn't support them.
Individual messages require a player id, but your include doesn't have player id parameters in any function.
Therefore, individual messages aren't supported.

Also, MSG_PVS and MSG_PAS aren't supported by your include because they need a separate origin parameter to be passed.

EDIT:



Oh yeah? Because in the include it says:
Code:
/* Temp entity message types for message_begin() */ #define TE_BEAMPOINTS               0        // Beam effect between two points
TE = Temp Entity
I mean, you are even using SVC_TEMPENTITY in every function.

And by floating vector support, I mean the actual vector and not rounding it when it's passed to the message.
ok ;)
Xvil is offline