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psisan
Junior Member
Join Date: Sep 2020
Old 09-29-2020 , 02:16   Re: [L4D2] Bile the World
Reply With Quote #119

Quote:
Originally Posted by foxhound27 View Post
new syntax
Code:
//// l4d2_biletheworld.sp
// 
// l4d2_biletheworld.sp(121) : warning 234: symbol "FloatMul" is marked as deprecated: This native is internal implementation. For multiplication use the '*' operator.
// 
// l4d2_biletheworld.sp(122) : warning 234: symbol "FloatMul" is marked as deprecated: This native is internal implementation. For multiplication use the '*' operator.
// 
// l4d2_biletheworld.sp(128) : warning 234: symbol "FloatAdd" is marked as deprecated: This native is internal implementation. For addition use the '+' operator.
// 
// l4d2_biletheworld.sp(129) : warning 234: symbol "FloatAdd" is marked as deprecated: This native is internal implementation. For addition use the '+' operator.
// 
// 
// Code size:            10768 bytes
// Data size:             3548 bytes
// Stack/heap size:      16384 bytes
// Total requirements:   30700 bytes
// 
// 4 Warnings.
//
// Compilation Time: 0.09 sec
// ----------------------------------------

Code:
L 09/27/2020 - 22:59:23: [SM] Blaming: l4d2_biletheworld.smx
L 09/27/2020 - 22:59:23: [SM] Call stack trace:
L 09/27/2020 - 22:59:23: [SM]   [0] LoadGameConfigFile
L 09/27/2020 - 22:59:23: [SM]   [1] Line 180, D:\steamapps\common\Left 4 Dead 2\left4dead2\addons\sourcemod\scripting\l4d2_biletheworld.sp::PrepSDKCalls
L 09/27/2020 - 22:59:23: [SM]   [2] Line 47, D:\steamapps\common\Left 4 Dead 2\left4dead2\addons\sourcemod\scripting\l4d2_biletheworld.sp::OnPluginStart
L 09/27/2020 - 22:59:23: [SM] Unable to load plugin "l4d2_biletheworld.smx": Error detected in plugin startup (see error logs)
L 09/27/2020 - 22:59:24: [SM] Exception reported: Array index out-of-bounds (index 386, limit 386)
Sometime the plugin not work or make the server crash.
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