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: [Solved]
plugin_precache
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Celena Luna
Veteran Member
Join Date: Aug 2013
Location: Nagazora
08-30-2021 , 00:13 Re: plugin_precache
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16
There is way around it like saving all user SteamID that connected to server to a file and read it to precache the bmp everytime you load a map. (The first map that player join, it won't count since the file haven't precache)
But the number of file that need to precache will fill up after awhile which will lead to the infamous "Limit 512" error.
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Last edited by Celena Luna; 08-30-2021 at
00:14
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