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Veteran Member
Join Date: Jan 2015
Location: Cat
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07-19-2017
, 15:22
Re: [L4D2]Survivor_Legs
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#14
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Updated to version 1.2.1:
Animation Filtering:
Added filters for
Calm:
Standing still
walking
running
https://github.com/LuxLuma/-L4D2-Sur...755ee67410504e
The 2 commits after that were cleanups this is the important commit.
Quote:
Originally Posted by mightmagix
I found this when flashlight disabled. Should be worth to note. However, I haven't tested with CSS weapons. Anyone else can confirm this?
Bugs
Current health/life state: 40HP-100HP = Idle (GREEN)
Weapon being held: weapon_autoshotgun, weapon_defibrillator, weapon_grenade_launcher, weapon_hunting_rifle, weapon_pistol_magnum, weapon_pistol, weapon_pumpshotgun ,weapon_rifle_ak47, weapon_rifle_desert, weapon_m60, weapon_rifle, weapon_shotgun_chrome, weapon_shotgun_spas, weapon_smg_silenced, weapon_smg, weapon_sniper_military
Character model: Bill, Coach, Ellis, Francis, Louis, Nick, Rochelle
Flashlight turn off. Extra world model arms will be visible on idle stance
Current health/life state: 40HP-100HP = Idle (GREEN)
Weapon being held: weapon_defibrillator, weapon_pistol_magnum, weapon_pistol
Character model: Zoey
Flashlight turn off. Extra world model arms will be visible on idle stance
Current health/life state: 40HP-100HP = Idle (GREEN)
Weapon being held: weapon_gascan
Character model: All Survivors
Flashlight turn off. Minor clipping bottom left on stance
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Fixed this stuff however i may of missed some stuff.
Note i found walking with the military sniper the valve animations are running anims ^^
Enjoy.
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