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ChillyWI
Senior Member
Join Date: Aug 2008
Old 09-01-2009 , 15:15   Re: [L4D] Frustian's Competitive L4D Plugin (0.2.1)
Reply With Quote #26

Figured it out. We had Ready Up doing the mid-round re-ready, which was forcing one team's score to 200 and then to 200*multiplier-teamdamage_during_restart. So I fixed that and it's confirmed it has nothing to do with this mod. Thanks again.
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