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Papero
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Join Date: Aug 2016
Location: Italy
Old 11-10-2017 , 03:13   Re: [CSGO/ANY]HexProps (Spawn models/props!)
Reply With Quote #3

Quote:
Originally Posted by Pavelas View Post
1) Sometimes when I remove the prop, accidentally another random prop is being removed.
I have no idea why it is happening, but this bug is very annoying.
Do you get any errors for this?, in the next round does the props reappears?
Maybe this is cause by saveing the ent index, instead the ent reference.

Quote:
Originally Posted by Pavelas View Post
2) Another bug, when you make your prop solid, you still able to drop weapons through it.
I've no idea for why this is happening, I'll try to investigate.
Also here there's the same issue: https://forums.alliedmods.net/showthread.php?t=302669

Quote:
Originally Posted by Pavelas View Post
Suggestions:

1) Ability to add custom names to spawned props, in this case it would be much easier to find which prop disappeared.
Also boomix suggested this, I will do this.


Quote:
Originally Posted by Pavelas View Post
Error log:
PHP Code:
L 11/09/2017 22:43:58: [SMException reportedProperty "m_vecOrigin" not found (entity 125/func_dustmotes)
L 11/09/2017 22:43:58: [SMBlaminghexprops.smx
L 11
/09/2017 22:43:58: [SMCall stack trace:
L 11/09/2017 22:43:58: [SM]   [0GetEntPropVector
L 11
/09/2017 22:43:58: [SM]   [1Line 513D:\Tools\BasicPawn\SourcePawn\include\hexstocks.inc::GetEntityOrigin
L 11
/09/2017 22:43:58: [SM]   [2Line 918D:\My Profile\Documents\HexProps\addons\sourcemod\scripting\hexprops.sp::FirstTimePress
L 11
/09/2017 22:43:58: [SM]   [3Line 861D:\My Profile\Documents\HexProps\addons\sourcemod\scripting\hexprops.sp::OnPlayerRunCmd 
This should be fixed by saving the ent refence instead of the ent index...
I'll fix soon.



Thanks for the feedback.
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Last edited by Papero; 11-10-2017 at 03:25.
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