Quote:
Originally Posted by Pavelas
1) Sometimes when I remove the prop, accidentally another random prop is being removed.
I have no idea why it is happening, but this bug is very annoying.
|
Do you get any errors for this?, in the next round does the props reappears?
Maybe this is cause by saveing the ent index, instead the ent reference.
Quote:
Originally Posted by Pavelas
2) Another bug, when you make your prop solid, you still able to drop weapons through it.
|
I've no idea for why this is happening, I'll try to investigate.
Also here there's the same issue:
https://forums.alliedmods.net/showthread.php?t=302669
Quote:
Originally Posted by Pavelas
Suggestions:
1) Ability to add custom names to spawned props, in this case it would be much easier to find which prop disappeared.
|
Also boomix suggested this, I will do this.
Quote:
Originally Posted by Pavelas
Error log:
PHP Code:
L 11/09/2017 - 22:43:58: [SM] Exception reported: Property "m_vecOrigin" not found (entity 125/func_dustmotes) L 11/09/2017 - 22:43:58: [SM] Blaming: hexprops.smx L 11/09/2017 - 22:43:58: [SM] Call stack trace: L 11/09/2017 - 22:43:58: [SM] [0] GetEntPropVector L 11/09/2017 - 22:43:58: [SM] [1] Line 513, D:\Tools\BasicPawn\SourcePawn\include\hexstocks.inc::GetEntityOrigin L 11/09/2017 - 22:43:58: [SM] [2] Line 918, D:\My Profile\Documents\HexProps\addons\sourcemod\scripting\hexprops.sp::FirstTimePress L 11/09/2017 - 22:43:58: [SM] [3] Line 861, D:\My Profile\Documents\HexProps\addons\sourcemod\scripting\hexprops.sp::OnPlayerRunCmd
|
This should be fixed by saving the ent refence instead of the ent index...
I'll fix soon.
Thanks for the feedback.
__________________