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Lux
Veteran Member
Join Date: Jan 2015
Location: Cat
Old 12-16-2019 , 21:27   Re: [L4D1] Laser that never sucks (useful upgrades)
Reply With Quote #21

Quote:
Originally Posted by Dragokas View Post
I mean, you are sure you never saw such problem using your method, or you suggest to modify some properties of weapon's entity when it become "broken" for some reason?
I don't really get why you ask this?
Quote:
This should solve it but would require you to make a plugin for it.
I made this method since l4d2 has not really got options for this unlike l4d1 and ported to l4d1 functions the same but have not tested l4d1 linux.

Should work without issues, just let me know how linux works.

Just besure to set back to default, i'v not got a clue where in the code this is set, could be before or after my hooks.
PHP Code:
sm_cvar survivor_upgrade_reload_shotgun_duration 0.7
sm_cvar survivor_upgrade_reload_duration 0.6 
When i mentioned
Quote:
make upgraded variant of weapons ect.
I meant using weapon handling api since the forwards pass the weapon type and the entity index, can make a list of stats for that weapon ect so they can be all unique.
Up to you to imagine.
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Last edited by Lux; 12-17-2019 at 01:53.
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