Quote:
Originally Posted by Shadowless
//// GoldenM4a1.sma
// C:\Games\Counter-Strike_1.6\cstrike\addons\amxmodx\scripting\G oldenM4a1.sma(121) : error 017: undefined symbol "id"
//
// 1 Error.
// Could not locate output file compiled\GoldenM4a1.amx (compile failed).
//
// Compilation Time: 0,3 sec
// ----------------------------------------
line 121 = if(!g_HasM4[id])
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Code:
public fw_SetModel(entity, model[])
{
if(!is_valid_ent(entity))
return FMRES_IGNORED
static id; id = pev(entity, pev_owner)
if(!g_HasM4[id])
return FMRES_IGNORED
if(!equali(model, OLD_M4_W_MODEL))
return FMRES_IGNORED
new className[33]
entity_get_string(entity, EV_SZ_classname, className, 32)
if(equal(className, "weaponbox") || equal(className, "armoury_entity") || equal(className, "grenade"))
{
engfunc(EngFunc_SetModel, entity, M4_W_MODEL)
return FMRES_SUPERCEDE
}
return FMRES_IGNORED
}
Quote:
Originally Posted by Ghosted
Yes that won't work, part of code for W model is missing even if you detect PlayerIndex & g_HasM4 it wont still work, cause dropped weapon requires key. I would suggest my weapon mod.
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Who said it won't work?
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