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wendigo
Senior Member
Join Date: Nov 2012
Location: Denmark
Old 09-06-2018 , 14:52   Re: [L4D & L4D2] Intelligent Machine Gun
Reply With Quote #107

Quote:
Originally Posted by ricksfishin View Post
Sorry forgot to change back to true. in sp change false to true. and recompile plugin.

AutoExecConfig(true, "l4d_machine");

Are re download.

// Default: "3"
l4d_machine_damage_of_tank "3"

// bullet damage
// -
// Default: "1"
l4d_machine_damage_to_infected "1"

Is there a way to know how much dmg that is per bullet?
I think the version on mainpage, had a different layout.
Default damage overall was 25 bullet damage. Just 1 value for all dmg.

EDIT: Found these here from original plugin at page 1:
l4d_machine_damage_to_infected=CreateConVar(" l4d_machine_damage_to_infected", "25.0", "bullet damage", FCVAR_PLUGIN);

//l4d_machine_damage_of_tank=CreateConVar("l4d_ machine_damage_of_tank", "10.0", "bullet damage for tank", FCVAR_PLUGIN);

So how does that compare to your edited values? 3 = 30? 1 = 10?

Last edited by wendigo; 09-06-2018 at 14:58.
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