Quote:
Originally Posted by ricksfishin
Sorry forgot to change back to true. in sp change false to true. and recompile plugin.
AutoExecConfig(true, "l4d_machine");
Are re download.
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// Default: "3"
l4d_machine_damage_of_tank "3"
// bullet damage
// -
// Default: "1"
l4d_machine_damage_to_infected "1"
Is there a way to know how much dmg that is per bullet?
I think the version on mainpage, had a different layout.
Default damage overall was 25 bullet damage. Just 1 value for all dmg.
EDIT: Found these here from original plugin at page 1:
l4d_machine_damage_to_infected=CreateConVar(" l4d_machine_damage_to_infected", "
25.0", "bullet damage", FCVAR_PLUGIN);
//l4d_machine_damage_of_tank=CreateConVar("l4d_ machine_damage_of_tank", "
10.0", "bullet damage for tank", FCVAR_PLUGIN);
So how does that compare to your edited values? 3 = 30? 1 = 10?