Quote:
Originally Posted by zipcore
I bet you can use SetEntPropEnt(dronegun, Prop_Send, "m_hOwnerEntity", client); to prevent you from being targted, but I don't think you can make it ignore a team.
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Correct and as owner of the dronegun you can't shoot at it.
Weapon Name in player_hurt is envgunfire and the classname with GetEntityClassname is env_gunfire.
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