Thread: [Solved] [CS GO] Bug with glowing
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ElectricStalin
Member
Join Date: Apr 2017
Old 06-28-2017 , 10:33   Re: [CS GO] Bug with glowing
Reply With Quote #3

Quote:
Originally Posted by Lord_SAmMY View Post
I think it would be interesting to see the source of your coordinates.
  • How they got written
  • How they got loaded

Btw did you try to comment out DispatchKeyValueVector(index, "origin", spawnWeaponPositions[i]); ?
I read they from file. It is no so interesting.
Code:
	while (!IsEndOfFile(file) && ReadFileLine(file, buffer, sizeof(buffer)))
	{
		ExplodeString(buffer, " ", parts, 6, 16);
		spawnWeaponPositions[spawnWeaponPointCount][0] = StringToFloat(parts[0]);
		spawnWeaponPositions[spawnWeaponPointCount][1] = StringToFloat(parts[1]);
		spawnWeaponPositions[spawnWeaponPointCount][2] = StringToFloat(parts[2])-50.0;
		spawnWeaponAngles[spawnWeaponPointCount][0] = StringToFloat(parts[3])+0.25;
		spawnWeaponAngles[spawnWeaponPointCount][1] = StringToFloat(parts[4])+0.25;
		spawnWeaponAngles[spawnWeaponPointCount][2] = StringToFloat(parts[5])+0.25;
		spawnWeaponPointCount++;
	}
Also, it work perfect, if i dont use SetGlowing(index); all weapons spawn in right coords.
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