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Totenfluch
AlliedModders Donor
Join Date: Jan 2012
Location: Germany
Old 03-04-2018 , 12:39   Re: [Any] Dev Zones (with natives for developers)
Reply With Quote #131

Quote:
Originally Posted by plock View Post
Native Zone_IsClientInZone not working. I tried to verify:

if (Zone_IsClientInZone(client, "AntiCampAll", false, false))

but I changed the name of the thirdparty to AntiCampAll and didn't use a team anticamp, just a general and it was working, but if a client is inside a zone and he teleports away from it, it doesn't detect that he left it, then I wanted to verify, before slaying, if he is inside the same zone.
New Syntax, stripped really bad code, changed spanishpawn to english and added some natives as well as fixed the old ones or made them make more sense.

https://github.com/Totenfluch/T-RP-v...pg_devzones.sp

https://github.com/Totenfluch/T-RP-v...g_devzones.inc
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