Quote:
Originally Posted by MPNumB
About message types... I don't know, I had experience in the past that MSG_ONE_UNRELIABLE and MSG_BRODCAST didn't reach the client, so here I'm quite skeptical.
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You are right, but in those cases, reliable msgs would have made clients to be disconnected in some situations (i don't know which ones exactly), so i think that for such visual effects, it's not a problem if players don't see them and it's still better than being disconnected.
About get_players, you would still save some is_user_connected native calls and you could also filter bots and hltvs.
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