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[ANY] Trails Chroma (Player Trails) [2021 Update]
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_GamerX
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Join Date: Jun 2011
Location: Fun Server
01-23-2018 , 15:12 Re: [ANY] Trails Chroma (Player Trails) [23-01-2018]
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For check if player teleported you do not must hooking teleport ents
my EZ method:
if(GetVectorDistance(origin, g_fLastPosition[client], false) > 50.0) return;
'50.0' is a reserve for high speed players
This method fixing all three bugs
At the first spawn of the player, a trail is drawn from the center of the world. Fixed.
From the place of death of the player to the spawn a trail is drawn. Fixed.
Between the teleports of the engineer is also drawn a trail. I have no idea how the teleporter works in TF2. If it's not trigger_teleport, then I have no idea how to fix it.
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Last edited by _GamerX; 01-23-2018 at
15:13
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