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Old Bill
Junior Member
Join Date: Jun 2020
Old 08-09-2020 , 09:00   Re: [TF2] Custom Weapons 3 (Beta 2)
Reply With Quote #253

Quote:
Originally Posted by DrCactus View Post
Hello. I've run into a bit of a snag with my server and the plugin.
I've been trying to get custom view models for weapons working, but haven't had much success, and I just get very zoomed out stock models.

I understand we can't have world models, but it would be nice to have viewmodels for players. Also, is it possible to not make them zoomed out?

I am using the afterburner as a base, as well as the "firkin flamer" model
(this is only because these are the ones I have on hand at the moment, and just needed something quick to test out, and will be using a different model and make my own weapon later)

here is a slightly abbreviated version of Pryo_1_Afterburner.txt

Code:
"Test"
{
	"classes"
	{
		"pyro"	"0"
	}
	"baseclass"	"flamethrower"
	"baseindex"	"21"
	"nobots"	"1"
	"quality"	"6"
	"logname"	"test"
	"description"	"test"
	"attributes"
	{
		"damage penalty"
		{
			"plugin"	"tf2attributes"
			"value"	"0.5
		}
	}
	"viewmodel" // Custom viewmodel.
	{
		"modelname"		"models/weapons/c_models/c_firkin_flamer/c_firkin_flamer.mdl" // Location of the viewmodel file.
	}
}


Actually you can have both custom world and view models, but I think your problem is with the model itself. I believe the model you are trying to use has custom animations which are not supported. Only c_models are, which have just the (weapon body model)

PHP Code:

        
"viewmodel"
    
{
        
"modelname"        "path/path/path"
    
}
            
"worldmodel"
    
{
        
"modelname"        "path/path/path"
    

This one worked for me, https://steamcommunity.com/sharedfil.../?id=741236065

Last edited by Old Bill; 08-09-2020 at 09:05.
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