Quote:
Originally Posted by napalm00
It would most likely leave the damage untouched, but before setting it to anything you'd have to debug the player_death event of a machina penetration kill.
About TF2Items, I thought you wanted to only block the sound, not the penetration attribute or the weapon itself
EDIT:
Just fyi, it's not possible to replace weapons by using only the tf2items.weapons.txt file.
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Yeah, what I'm aiming for, but, like I said, I have VERY minimal scripting knowledge. Anyway thank you for the info though. I'll probably end up figuring something out with this.
And if I am going to use TF2Items, it will probably end up being TF2 Give Weapon. (Still don't know if "that" is possible, but I just posted in the forum thread.