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Dragokas
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Join Date: Nov 2017
Location: Ukraine on fire
Old 03-13-2020 , 18:22   Re: [L4D1] How to disable glow inheritance on parented model?
Reply With Quote #15

I don't quite understand, edit model in 3ds max for what purpose? - support physics?
And, about hitbox damage redirection, do you think forwaring damage position to SDKHooks_TakeDamage() will be enough to emulate it correctly?
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Last edited by Dragokas; 03-13-2020 at 18:22.
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