Quote:
Originally Posted by Dr. Greg House
My point exactly. There is no steamtools support for l4d2.
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Actually there is, since ~Monday. But I'm still betatesting it. Had to cut some hooks and interfaces that aren't present in L4D2, so stuff got kinda complicated. The main issue I'm having right now is that players connecting from the lobby are establishing connection with the server before the Steam functions are hooked. To put it simple, they're skipping the subscription check. Those who connect later or simply reconnect are fine though.