as title and description put it, there is really nothing else at play here
you can set rebel footsteps to combine, combine to rebel, both to either
if you want a reference on this, from sdk:
CHL2MP_Player::GiveDefaultItems (source-sdk-2013)
ive made it so that the teams receive their proper melee weapons as well, so that is not an issue
cvars:
Quote:
this goes along with the cvars, so you know what to put in for the numbers:
Code:
enum
{
PLAYER_SOUNDS_CITIZEN = 0,
PLAYER_SOUNDS_COMBINESOLDIER, //1
PLAYER_SOUNDS_METROPOLICE, //2
PLAYER_SOUNDS_MAX //dont use this
};
// This file was auto-generated by SourceMod (v1.9.0.6281)
// ConVars for plugin "hl2_footsteps.smx"
// What footstep sound should combine use?
// -
// Default: "2"
sm_combine_sounds "2"
// What footstep sound should rebels use?
// -
// Default: "0"
sm_rebel_sounds "0"
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source requires sdkhooks because valve