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[CSGO] SDKCall - UTIL_BloodDecalTrace
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psychonic
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Join Date: May 2008
03-01-2016 , 17:15 Re: [CSGO] SDKCall - UTIL_BloodDecalTrace
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A SourceMod Handle is an opaque value used to reference an object. It is not the same as nor usable as a direct memory pointer to the object.
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