Thread: Wallhack Module
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GoD-Tony
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Join Date: Jul 2005
Old 10-25-2011 , 04:39   Re: Wallhack Module
Reply With Quote #28

Quote:
Originally Posted by ChocOrange View Post
Ive been doing some heavy testing on the wall-hack module and before I post the results can you explain which points are tested for models. This will help me with some testing and suggestions I've got for the future.
I'm glad you made this post. I went in to test it with a screenshot to help explain, and then I realized that the points were off. Unfortunately my entire formula is based around the assumption that a player's origin is the exact center, but now I clearly see that it's right by their feet.



5 traces to check for a player's feet...



The rectangles are always rotated to face the player watching, and the weapon point stays with the weapon.

Quote:
Originally Posted by ChocOrange View Post
How close is this image to the points checked? ie the red dots.

http://**************/photo/my-images/39/wall01j.jpg
That's what it was supposed to be doing.

Quote:
Originally Posted by ChocOrange View Post
I've found circumstances where players 'disappear' that shouldn't and knowing where player's positions are checked will help me to provide exact details where issues occur.
I can go ahead and fix the points, but if you have any immediate suggestions then let me know.
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Last edited by GoD-Tony; 10-25-2011 at 08:31.
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