I tried looking into that, but no dice. Thanks, though.
The thing is, the defibrillator
weapon - the paddles the player holds in first-person/when they've got the defib out - keeps the correct skin value, as it should. The defib on the player's back when they
don't have it out also has the correct skin, so the skin's getting saved with the weapon data as it should be. Other than the model attached to the player's back when they've got the paddles out, it seems to work perfectly fine.
I could've sworn I saw
something somewhere in the netprops or something that sounded like it was about models attached to survivors, but I can't remember what it was now, and I didn't have the foresight to write it down.
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