lockdown_system-l4d2_all_survivors_near_saferoom "1"
lockdown_system-l4d2_tank_demolition "1"
// If 1, all survivors must assemble near the saferoom door before open. // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" lockdown_system-l4d2_all_survivors_near_saferoom "1" // Enable/Disable Announcements // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" lockdown_system-l4d2_announce "1" // Duration Of Anti-Farm // - // Default: "300" lockdown_system-l4d2_anti-farm_duration "300" // Duration Of Lockdown // - // Default: "150" lockdown_system-l4d2_duration "150" // Number Of Mobs To Spawn // - // Default: "10" // Minimum: "1.000000" // Maximum: "10.000000" lockdown_system-l4d2_mobs "10" // Enable/Disable Tank Demolition, server will spawn tank before door open and after door open // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" lockdown_system-l4d2_tank_demolition "1" // Lockdown Type: 0=Random, 1=Improved, 2 & 3=Default // - // Default: "3" // Minimum: "0.000000" // Maximum: "3.000000" lockdown_system-l4d2_type "3"