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ReFlexPoison
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Old 09-06-2012 , 01:13   Re: [TF2] MvM - Make players 'ready' (v1.0, 9/5/2012)
Reply With Quote #4

Quote:
Originally Posted by elfenlied ftw View Post
I don't see what the problem is. Should FakeClientCommand be used instead for some reason? [img]http://img208.**************/img208/9797/idleo.gif[/img]
FakeClientCommand() just uses tactics to somewhat "ignore" the cvar that disables the use of ClientCommand(). If ClientCommand() worked on all players without problems then there is no need to change it.
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