About:- Set a time trigger with the command sm_plane_time to display a saved crash after round start. sm_plane_time 0 deletes the time trigger.
- Using the sm_plane menu, a trigger can be saved, sized and positioned. The saved crash will show when survivors walk through this.
- Can trigger a panic event a set number of seconds after the plane spawns with the cvar l4d_plane_crash_horde.
- Hurts players if they are hit by debris. Set with the cvar l4d_plane_crash_damage, 0 turns off.
- Auto-spawn config saved to: l4d_plane_crash.cfg in your servers \addons\sourcemod\data\ folder.
Admin Commands: (requires "z" flag)
PHP Code:
sm_plane // Displays a menu with options to show/save a crash and triggers.
sm_plane_clear // Clears crashes from the map (does not delete from the config).
sm_plane_time // Sets the time after round start to show a saved crash. sm_plane_time 0 removes the time trigger.
CVars:
Saved to
l4d_plane_crash.cfg in your servers
\left4dead\cfg\sourcemod\ folder.
PHP Code:
// 0=Plugin off, 1=Plugin on.
l4d_plane_crash_allow "1"
// The percentage chance of a saved plane crash being created from the saved config.
l4d_plane_crash_chance "100"
// 0=Spawn the plane in front of you (crashes to the left), 1=Spawn so the plane crashes in front of you.
l4d_plane_crash_angle "1"
// 0=Off, Remove the plane crash this many seconds after the plane hits the ground.
l4d_plane_crash_clear "0"
// 0=Off, Other value will hurt players if they get crushed by some debris.
l4d_plane_crash_damage "20"
// 0=Off, Trigger a panic event this many seconds after the plane spawns.
l4d_plane_crash_horde "24"
// Turn on the plugin in these game modes, separate by commas (no spaces). (Empty = all).
l4d_plane_crash_modes ""
// Turn off the plugin in these game modes, separate by commas (no spaces). (Empty = none).
l4d_plane_crash_modes_off ""
// Turn on the plugin in these game modes. 0=All, 1=Coop, 2=Survival, 4=Versus, 8=Scavenge. Add numbers together.
l4d_plane_crash_modes_tog "0"
// 0=Off, Otherwise creates a crash this many seconds after round start (triggers and custom map times override this cvar).
l4d_plane_crash_time "0"
// Plane Crash plugin version.
l4d_plane_crash_version
Changes:
Code:
1.11 (10-Jan-2023)
- Changed the method of calling a panic event to support some 3rd party maps with random director names. Thanks to "Qoo_" for reporting.
- Fixed Temp crashes also spawning the saved crash. Spawning a temporary crash will prevent the trigger box from spawning a saved crash.
1.10 (20-Sep-2022)
- Added cvar "l4d_plane_crash_chance" to set the chance of a plane crash being created, either saved or using the random cvar. Requested by "Sam B".
1.9 (04-Dec-2021)
- Changes to fix warnings when compiling on SourceMod 1.11.
1.8 (19-Oct-2021)
- Small changes to set the damage cvar value to all of the plugins damage entites (some had their own value).
1.7a (18-Sep-2021)
- L4D2: Data config edited. Changed the position of the "c3m1_plankcountry" crash site.
1.7 (10-May-2020)
- Extra checks to prevent "IsAllowedGameMode" throwing errors.
- Various changes to tidy up code.
1.6 (01-Apr-2020)
- Fixed "IsAllowedGameMode" from throwing errors when the "_tog" cvar was changed before MapStart.
- Fixed not precaching "env_shake" which caused stutter on first explosion.
1.5 (05-May-2018)
- Converted plugin source to the latest syntax utilizing methodmaps. Requires SourceMod 1.8 or newer.
- Changed cvar "l4d_plane_crash_modes_tog" now supports L4D1.
1.4 (30-Jun-2012)
- Added cvar "l4d_plane_crash_clear" to remove the plane crash after it stops moving.
- Command "sm_crash" changed to "sm_plane".
- Command "sm_crash_clear" changed to "sm_plane_clear".
- Command "sm_crash_time" changed to "sm_plane_time".
- Fixed the plane crash not being created when the server starts.
1.3 (10-May-2012)
- Added "Show Saved Crash" and "Clear Crash" to the menu.
1.2 (01-Apr-2012)
- Really fixed cvar "l4d_plane_crash_damage" not working.
1.1 (01-Apr-2012)
- Added command "sm_crash_clear" to clear crashes from the map (does not delete from the config).
- Added cvar "l4d_plane_crash_angle" to control if the plane spawns in front or crashes in front.
- Fixed cvar "l4d_plane_crash_damage" not working.
1.0 (30-Mar-2012)
- Initial release.
Installation:- Click "Get Plugin" and put the .smx file into your servers \addons\sourcemod\plugins\ folder.
- L4D2: Optionally download "l4d_plane_crash.cfg" and save to your servers \addons\sourcemod\data\ folder. This has saved crashes and triggers on some Valve maps.
Updating from 1.9 or older:- New cvars have been added: use the Cvar Configs Updater, or delete the old cvars config or manually add them.