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[DoDS] Medic Class 1.0.111 UPDATED April, 9, 2009
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doom_laur
Junior Member
Join Date: Jul 2008
Location: Roman, Romania
07-10-2008 , 11:11 Re: [DoDS] Medic Class
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4
Quote:
Originally Posted by
strontiumdog
Configuration
sm_dod_medic_weapon 0
default: 0
0 will set the Medic's weapon to a pistol, 1 to a M1Carbine/C96
sm_dod_medic_ammo 14
default 14
The amount of ammo to put in the Medic's weapon
sm_dod_medic_nades 1
default: 1
Type of nade to give to the Medic
0 is no nades (disabled), 1 is smoke nades, 2 is nades
sm_dod_medic_nades_ammo 1
default: 1
Number of nades to give to the Medic
sm_dod_medic_speed 1.1
default: 1.1
The speed of the Medic. Setting to 1.0 makes them run at the same speed as the other players
sm_dod_medic_weight 0.9
default: 0.9
The weight of the Medic. Setting to 1.0 makes them lighter and thus can jump a little higher
sm_dod_medic_health 80
default: 80
Sets the health of the Medic. Setting to 100 gives them the same health as the other players
sm_dod_medic_maxhealing 50
default: 50
The maximum amount of healing a medic can do with one Medic Pack
sm_dod_medic_max 2
default: 2
Maximum number of medics per team
sm_dod_medic_packs 20
default: 20
Sets the number of Medic Packs a medic gets at spawn
sm_dod_medic_messages 1
default: 1 (0 to disable)
1 is to display messages to the client
sm_dod_medic_restrict 0
default: 0
The Class to restrict Medics to - often used on some servers where server ops do not want snipers or MGers playing Medic
1 = Rifleman
2 = Assault
3 = Support
4 = Sniper
5 = MG
6 = Rocket
Where should this be written? Is it necessary to put it into the cfg folder?
doom_laur
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