Quote:
Originally Posted by JocAnis
Register new round. Add there global variable (float): g_fRoundTime = get_gametime()
On spawn check if g_fRoundTime >= 40.0
|
That time is counted from the start of the map, not round. He can use
get_gametime(), but he will need to compare the stored value with a new
get_gametime() when the player joins and check if the difference between them is >= 40.
__________________