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StrikerMan780
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Join Date: Jul 2009
Location: Canada
Old 08-20-2014 , 06:03   Re: TF2 Overflow error writing string table crashes since MvM update
Reply With Quote #171

Quote:
Originally Posted by Powerlord View Post
Well, to be fair, Valve does hit the sounds table pretty hard with MvM since it precaches all the robot sounds whether or not they're actually used. The code to do this is in SoundEmitterSystem.cpp of the Source SDK 2013.
Can't they raise the capacity of the stringtable to compensate?
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