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TF2 Overflow error writing string table crashes since MvM update
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StrikerMan780
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Join Date: Jul 2009
Location: Canada
08-20-2014 , 06:03 Re: TF2 Overflow error writing string table crashes since MvM update
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171
Quote:
Originally Posted by
Powerlord
Well, to be fair, Valve does hit the sounds table pretty hard with MvM since it precaches all the robot sounds whether or not they're actually used. The code to do this is
in SoundEmitterSystem.cpp
of the Source SDK 2013.
Can't they raise the capacity of the stringtable to compensate?
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