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Lux
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Join Date: Jan 2015
Location: Cat
Old 11-16-2020 , 22:57   Re: [L4D2] How do you make this hud?
Reply With Quote #14

Totally forgot to commit these offsets vscript uses the CTerrorGameRulesProxy you should beable to set/get the entprops using the GameRules_* prop functions to display that stuff without EMS functions.

PHP Code:
GameRules_SetProp,
GameRules_GetProp,
ECT
These are the named entprops highlighted in link below.
https://github.com/LuxLuma/l4d2_stru...es.h#L249-L259

This is without the abstraction that using the EMS gives you, so this is more of a raw way of getting at it without vscript, so it's all manual.

This should work not tested at all.

Notes:
https://developer.valvesoftware.com/.../Appendix:_HUD
Some data in entprops may need researching this is bypassing EMS HUD abstraction.
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