Quote:
Originally Posted by Agentnightslayer
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Just glancing at the code, it should only be a problem if you use it mid high-five. If that's the case, I'll see what I can do, such as disallow setclass during taunts if sm_high_five_version cvar is found.
If you have this problem with setting class and doing the high-five after, then I'm not sure what I can do to fix it. The high-five plugin seems to check class/model, make the player invisible, and spawn a new model to play the animation during a stun state(to allow thirdperson I assume), hence this plugin shouldn't cause an issue since it changes the class(and the model) if used before the high-fire.