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n0limit
Senior Member
Join Date: May 2009
Old 07-26-2009 , 12:59   Re: [L4D] PounceUncap
Reply With Quote #28

I did a little research and updated PounceUncap to 1.1. I'm using AutoExecConfig now, which creates a pounceuncap.cfg file in the cfg\sourcemod directory. This cfg should execute on every map change, so it *should* fix anymore problems with returning to default values. Remember, you must now run the plugin, then edit the cfg file to make the new pounce damage stick.
Let me know if you guys have any more problems.
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