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CookieCrumbler
Senior Member
Join Date: Feb 2013
Location: Australia
Old 03-28-2018 , 07:18   Re: [Resources] Weaponmod v 1.2a CORE + Weapons / Addons / Gameinfo
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Weaponmod v1.2a CVARS

CVARS with Enabled(1) or Disabled(0) variable ( boolean value)

Disables or Enables Weaponmod
wpn_enabled ( Default 1 )

Disables or Enables the picking up of ammo
wpn_pickup_ammo ( Default 0 )

Disables or Enables friendlyfire for Weaponmod weapons
wpn_friendlyfire ( Default 1 )

Defines if it's possible to do headshots on monsters. This makes it possible to kill each monster with just a single shot (depends on wpn_headshot_damage).
wpn_monster_headshots ( Default 0 )

Defines if damage and kickback effect on explosions can go through walls and objects (like boxes)
wpn_impact_through_objects ( Default 0 )



CVARS with adjustable numeric value ( integer & float value )

Force of the kickback on enemies done by explosions whereas 1.0 is equal to 100% This can be more or less than 1.0
wpn_kickback_force ( Default 1.0 )

Same as wpn_kickback_force except that this one is for teammates. This setting will be ignored in non teamplay games or if WeaponMod's friendlyfire is disabled
wpn_kickback_force_ff ( Default 1.0 )

Anything higher then 0 multiplies the original damage done
wpn_headshot_damage ( Default 0 )

Defines the amount of frags given when a player kills a Monster using a WeaponMod weapon
wpn_monster_frags ( Default 0 )

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Last edited by CookieCrumbler; 03-28-2018 at 15:03.
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