Quote:
Originally Posted by Dr. Greg House
Correct me if I'm wrong, but as far as I know they only change if the server forces the client to reconnect (you can see a special output in the console in that case)?
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It's been a while, but I think some of my past tests agree with this.
I don't remember if I checked this with bots and the "bots join after players" setting disabled, though.
Still, if the server forces a client to reconnect it probably fires the
player_disconnect event for that player as well as assigns them a new userid.
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