Quote:
Originally Posted by Natsheh
So basically remove this...
Code:
set_pev(ent, pev_nextthink, get_gametime() + 0.01);
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Roger that. It's working now but I haven't had time to do an extensive so I don't know yet if it fixed the crashing. If it still does it's probably other stuff that's causing it. But it's good to know, I'll be using FL_KILLME instead remove_entity from now on, thank you very much!...
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