Quote:
Originally Posted by Zeddy_god
I know there's a lot of these already, and believe me I've checked all.
But I just wanted to know if there's any extra settings or plugins I can use to reduce high VAR.
CURRENT SETTINGS:
sm_cvar fps_max 0
sm_cvar host_framerate 0
sm_cvar host_syncfps 0
sm_cvar pvs_min_player_distance 1
sm_cvar sv_alternateticks 1
sm_cvar sv_force_transmit_ents 0
sm_cvar sv_force_transmit_players 0
sm_cvar sv_forcepreload 1
sm_cvar sv_stats 0
sm_cvar sv_parallel_packentities 1
sm_cvar sv_multiplayer_maxtempentities 1
sm_cvar sv_hibernate_ms 0
sm_cvar sv_hibernate_ms_vgui 0
sm_cvar sv_hibernate_postgame_delay 0
sm_cvar sv_hibernate_when_empty 0
sv_unlag 1
sv_unlag .5
sm_cvar net_maxcleartime 0.001
net_splitrate 2
sv_allow_thirdperson 1
sv_maxrate 0
sv_maxupdaterate 64
sv_minupdaterate 64
sv_maxcmdrate 64
sv_mincmdrate 64
sv_minrate 52800
net_compresspackets 0
Running a 64 slot ZE server. Whenever 25+ Players play , there's HIGH var.
I have a 6700k processor [4-4.2ghz] which should definitely not underperform this hard. I've seen a competition server running on the same specs , with 128 tick that too, and almost no lag. Is there anything else I'm missing?
Also, I use sv_penetration_type 1 so there's no lag via penetration.
Mostly, lag causes when players STACK together [I'm using a noblock plugin but I'm not sure if that should affect it]
and when they shoot in a SMALL SPACE [Like everyone shooting at zombies in a hole]
If there's anything that anyone's figured out, or if there's any questions, it would be greatly appreciated!
Cheers
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The number 1 zombie escape in the world uses
Code:
sm_cvar sv_mincmdrate "32"
sm_cvar sv_maxcmdrate "32"
sm_cvar sv_minupdaterate "16"
sm_cvar sv_maxupdaterate "16"
sm_cvar sv_minrate "52800" // i dont know if the sv uses this line config
sm_cvar sv_maxrate "786432" // i dont know if the sv uses this line config
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