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NgBUCKWANGS
Senior Member
Join Date: Dec 2014
Old 12-29-2016 , 11:21   Re: [L4D2] ABM: A L4D2 5+ Player Enhancement for Campaign
Reply With Quote #25

Quote:
Originally Posted by Krufftys Killers View Post
- 029:19: Info (map "uz_crash") (file "errors_20161229.log")
L 12/29/2016 - 029:19: [SM] Exception reported: Client 4 is not in game
L 12/29/2016 - 029:19: [SM] Blaming: abm.smx
L 12/29/2016 - 029:19: [SM] Call stack trace:
L 12/29/2016 - 029:19: [SM] [0] GetClientTeam
L 12/29/2016 - 029:19: [SM] [1] Line 1148, /home/forums/content/files/2/5/6/5/9/1/159606.attach::GetClientModelIndex
L 12/29/2016 - 029:19: [SM] [2] Line 1075, /home/forums/content/files/2/5/6/5/9/1/159606.attach::AutoModelTimer
L 12/29/2016 - 05:064: SourceMod error session started
L 12/29/2016 - 05:064: Info (map "uz_town") (file "errors_20161229.log")
L 12/29/2016 - 05:064: [SM] Exception reported: Client 1 is not in game
L 12/29/2016 - 05:064: [SM] Blaming: abm.smx
L 12/29/2016 - 05:064: [SM] Call stack trace:
L 12/29/2016 - 05:064: [SM] [0] GetClientTeam
L 12/29/2016 - 05:064: [SM] [1] Line 1148, /home/forums/content/files/2/5/6/5/9/1/159606.attach::GetClientModelIndex
L 12/29/2016 - 05:064: [SM] [2] Line 1075, /home/forums/content/files/2/5/6/5/9/1/159606.attach::AutoModelTimer
L 12/29/2016 - 05:06:52: Error log file session closed.
L 12/29/2016 - 09:53:23: SourceMod error session started
L 12/29/2016 - 09:53:23: Info (map "uz_crash") (file "errors_20161229.log")
L 12/29/2016 - 09:53:23: [SM] Exception reported: Client 5 is not in game
L 12/29/2016 - 09:53:23: [SM] Blaming: abm.smx
L 12/29/2016 - 09:53:23: [SM] Call stack trace:
L 12/29/2016 - 09:53:23: [SM] [0] GetClientTeam
L 12/29/2016 - 09:53:23: [SM] [1] Line 1148, /home/forums/content/files/2/5/6/5/9/1/159606.attach::GetClientModelIndex
L 12/29/2016 - 09:53:23: [SM] [2] Line 1075, /home/forums/content/files/2/5/6/5/9/1/159606.attach::AutoModelTimer
Thanks Kruffty, most of those errors in AutoModelTimer are due to a missing check to make sure the client is valid before applying a model. I should have fixed it but unfortunately I can't update the git repo or this post till Saturday night.

You can try this source here https://io.antilimit.org/pub/abm.sp. there is I believe just one problem left that due to the rewrite for Windows exist and that's the 5th+ character being duplicates BUT at least now you can add bots on Windows without worrying about a crash. You can also switch to a real zoey without crashing. You will even get the real zoey.

Try this on a L4D1 map like no mercy. Try adding up to 16 (no more than 16) bots on survivors (team 2)
PHP Code:
!abm-mk -16 2 
. You should get real Zoey's and be able to switch between them.

To remove all bots until there are only 4 left, try this
PHP Code:
!abm-rm -4 2 
Any other problems I most likely won't address until Sunday, maybe Saturday evening at the earliest.

Thanks!
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