Quote:
Originally Posted by Potato Uno
What does this do exactly? I don't get it.
EDIT: So every time an entity is created, you loop across all 2048 entities?
So every time I fire a rocket from my beggar's bazooka, the server will freeze the game, check all 2048 entities, and then allow me to fire my 2nd rocket?
This is a really freaking unoptimized plugin especially in mann vs machine (where entities get made and destroyed A LOT).
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It depends on ent amount and cpu speed and on the code
And It doesn't seem to be broken little operations like looping all ents does nothing realy to performance
it would if we would try to count distance between each
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