View Single Post
Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 10-22-2012 , 15:11   Re: Any one know what this means...?
Reply With Quote #2

Quote:
Originally Posted by Sierra Starpaw View Post
Been try find what this means but no luck so far..



L 10/22/2012 - 11:27:05: [SM] Native "GetEntProp" reported: Property "m_iClass" not found (entity 0/worldspawn)
L 10/22/2012 - 11:27:05: [SM] Displaying call stack trace for plugin "freak_fortress_2.smx":
L 10/22/2012 - 11:27:05: [SM] [0] Line 312, D:\tf2server\sourcemod-1.4.6-windows\addons\sourcemod\scripting\include\tf 2_stocks.inc::TF2_GetPlayerClass()
L 10/22/2012 - 11:27:05: [SM] [1] Line 946, D:\tf2server\Freak Fortress 2\addons\sourcemod\scripting\freak_fortress_2 .sp::event_round_start()
L 10/22/2012 - 11:405: [SM] Native "GetEntProp" reported: Property "m_iClass" not found (entity 0/worldspawn)
L 10/22/2012 - 11:405: [SM] Displaying call stack trace for plugin "freak_fortress_2.smx":
L 10/22/2012 - 11:405: [SM] [0] Line 312, D:\tf2server\sourcemod-1.4.6-windows\addons\sourcemod\scripting\include\tf 2_stocks.inc::TF2_GetPlayerClass()
L 10/22/2012 - 11:405: [SM] [1] Line 946, D:\tf2server\Freak Fortress 2\addons\sourcemod\scripting\freak_fortress_2 .sp::event_round_start()
Which version of FF2?

If that's the line I'm thinking of, it should be fixed in 1.07 beta 5 ("Another change I made was to try to get rid of the GetEntProp m_iClass error. "), but being a beta, we're still making and testing changes to FF2 before making it an official release.
__________________
Not currently working on SourceMod plugin development.

Last edited by Powerlord; 10-22-2012 at 15:15.
Powerlord is offline