Here is correct gearbox offsets (i'm checked it with "dance" crashes
)
Need do update git.
Code:
@section gearbox windows
pev 4
base 0x0
spawn 0
precache 1
keyvalue 2
objectcaps 5
activate 6
setobjectcollisionbox 7
classify 8
deathnotice 9
traceattack 10
takedamage 11
takehealth 12
killed 13
bloodcolor 14
tracebleed 15
istriggered 16
mymonsterpointer 17
mysquadmonsterpointer 18
gettogglestate 19
addpoints 21
addpointstoteam 22
addplayeritem 23
removeplayeritem 24
giveammo 25
getdelay 26
ismoving 27
overridereset 28
damagedecal 29
settogglestate 30
startsneaking 31
stopsneaking 32
oncontrols 33
issneaking 34
isalive 35
isbspmodel 36
reflectgauss 37
hastarget 38
isinworld 39
isplayer 40
isnetclient 41
teamid 42
getnexttarget 43
think 44
touch 45
use 46
blocked 47
respawn 48
updateowner 49
fbecomeprone 50
center 51
eyeposition 52
earposition 53
bodytarget 54
illumination 55
fvisible 56
fvecvisible 57
player_jump 127
player_duck 128
player_prethink 129
player_postthink 130
player_getgunposition 121
player_shouldfadeondeath 62
player_impulsecommands 132
player_updateclientdata 131
item_addtoplayer 60
item_addduplicate 61
item_getiteminfo 62
item_candeploy 63
item_deploy 64
item_canholster 65
item_holster 66
item_updateiteminfo 67
item_preframe 68
item_postframe 69
item_drop 70
item_kill 71
item_attachtoplayer 72
item_primaryammoindex 73
item_secondaryammoindex 74
item_updateclientdata 76
item_getweaponptr 77
item_itemslot 78
weapon_extractammo 79
weapon_extractclipammo 80
weapon_addweapon 81
weapon_playemptysound 82
weapon_resetemptysound 83
weapon_sendweaponanim 84
weapon_isusable 85
weapon_primaryattack 86
weapon_secondaryattack 87
weapon_reload 88
weapon_weaponidle 89
weapon_retireweapon 90
weapon_shouldweaponidle 91
weapon_usedecrement 92
@end
EDIT: Little mistake here:
https://github.com/joaquimandrade/Ha.../ham_const.inc
672:
Code:
* Execute params: ExecuteHam(Ham_Item_Drop, this);
-->
Code:
* Execute params: ExecuteHam(Ham_Item_Kill, this);
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