Quote:
Originally Posted by xerox8521
Would it be possible for L4D1 to register the native L4D2_SpawnWitchBride but instead it should internally call L4D2_SpawnWitch function ?
Reason I'm asking is to avoid having 2 different downloads for an upcoming plugin just because the native is not registered for L4D1.
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You don't need 2 versions, detect which game and use a bool switch to call either function depending on which game it's running on.
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