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luigixD
Junior Member
Join Date: May 2016
Old 01-12-2021 , 16:16   left 4 dead crashes dedicated server when changing map
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hello I am installing a server of left 4 dead 1 in linux exactly Ubuntu 16.04 x64, detected a problem after installing the sourcemod files was when changing the map the server restarts and does not connect the players. I thought it was a SOURCEMOD problem so I tested a clean server (vanilla) and the same problem persists. It crashes when I change the map.
please help
reinstall the game several times, do you know any solution?

this appears in console

Quote:
L 01/12/2021 - 21:08:52: "mp_footsteps" = "1"
L 01/12/2021 - 21:08:52: "sv_noclipaccelerate" = "5"
L 01/12/2021 - 21:08:52: "sv_wateraccelerate" = "10"
L 01/12/2021 - 21:08:52: "mp_autocrosshair" = "1"
L 01/12/2021 - 21:08:52: "mp_stalemate_enable" = "0"
L 01/12/2021 - 21:08:52: "sv_rollspeed" = "200"
L 01/12/2021 - 21:08:52: "sv_airaccelerate" = "10"
L 01/12/2021 - 21:08:52: "mp_teams_unbalance_limit" = "1"
L 01/12/2021 - 21:08:52: "mp_timelimit" = "0"
L 01/12/2021 - 21:08:52: "sv_noclipfriction" = "4"
L 01/12/2021 - 21:08:52: "sv_waterfriction" = "1"
L 01/12/2021 - 21:08:52: "sv_steamgroup" = ""
L 01/12/2021 - 21:08:52: "coop" = "0"
L 01/12/2021 - 21:08:52: "nextlevel" = ""
L 01/12/2021 - 21:08:52: "sv_stopspeed" = "75"
L 01/12/2021 - 21:08:52: "sv_specaccelerate" = "5"
L 01/12/2021 - 21:08:52: "deathmatch" = "1"
L 01/12/2021 - 21:08:52: "mp_falldamage" = "0"
L 01/12/2021 - 21:08:52: "mp_freezetime" = "6"
L 01/12/2021 - 21:08:52: "sv_voiceenable" = "1"
L 01/12/2021 - 21:08:52: "sv_bounce" = "0"
L 01/12/2021 - 21:08:52: "r_AirboatViewDampenFreq" = "7.0"
L 01/12/2021 - 21:08:52: "mp_weaponstay" = "0"
L 01/12/2021 - 21:08:52: "mp_friendlyfire" = "1"
L 01/12/2021 - 21:08:52: "sv_noclipspeed" = "5"
L 01/12/2021 - 21:08:52: "r_JeepViewDampenDamp" = "1.0"
L 01/12/2021 - 21:08:52: "mp_c4timer" = "45"
L 01/12/2021 - 21:08:52: "r_AirboatViewDampenDamp" = "1.0"
L 01/12/2021 - 21:08:52: "sv_footsteps" = "1"
L 01/12/2021 - 21:08:52: "mp_limitteams" = "2"
L 01/12/2021 - 21:08:52: "tv_relaypassword" = ""
L 01/12/2021 - 21:08:52: "mp_teamplay" = "0"
L 01/12/2021 - 21:08:52: "r_JeepViewDampenFreq" = "7.0"
L 01/12/2021 - 21:08:52: "sv_specnoclip" = "1"
L 01/12/2021 - 21:08:52: "sv_friction" = "4"
L 01/12/2021 - 21:08:52: "mp_autoteambalance" = "1"
L 01/12/2021 - 21:08:52: "sv_contact" = ""
L 01/12/2021 - 21:08:52: "director_afk_timeout" = "45"
L 01/12/2021 - 21:08:52: "mp_roundtime" = "5"
L 01/12/2021 - 21:08:52: "mp_fraglimit" = "0"
L 01/12/2021 - 21:08:52: "mp_forcerespawn" = "1"
L 01/12/2021 - 21:08:52: "decalfrequency" = "10"
L 01/12/2021 - 21:08:52: "sv_accelerate" = "5"
L 01/12/2021 - 21:08:52: "sv_gravity" = "800"
L 01/12/2021 - 21:08:52: "sv_password" = ""
L 01/12/2021 - 21:08:52: "r_JeepViewZHeight" = "10.0"
L 01/12/2021 - 21:08:52: "tv_password" = ""
L 01/12/2021 - 21:08:52: "sv_specspeed" = "3"
L 01/12/2021 - 21:08:52: server cvars end
L 01/12/2021 - 21:08:52: Started map "l4d_river01_docks" (CRC "1157422613")
ConVarRef room_type doesn't point to an existing ConVar
Executing dedicated server config file
Commentary: Loading commentary data from maps/l4d_river01_docks_commentary.txt.
Killed
Add "-debug" to the ./srcds_run command line to generate a debug.log to help with solving this problem
Tue Jan 12 21:08:52 UTC 2021: Server restart in 10 seconds

Running a benchmark to measure system clock frequency...
Finished RDTSC test. To prevent the startup delay from this benchmark, set the environment variable RDTSC_FREQUENCY to 3695.000000 on this system. This value is dependent upon the CPU clock speed and architecture and should be determined separately for each server. The use of this mechanism for timing can be disabled by setting RDTSC_FREQUENCY to 'disabled'.
#Using breakpad minidump system
Using breakpad crash handler
#
#Console initialized.
Unable to remove /root/.steam/steamcmd/l4d/left4dead/addonlist.txt!
#Unable to remove /root/.steam/steamcmd/l4d/left4dead/addonlist.txt!
#Game.dll loaded for "L4D - Co-op - Normal"
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