Quote:
Originally Posted by TaRgEt*TuRkEy
I am also thinking of adding less and less visibility the more still you are standing, and being revealed if somebody shoots you, or bumps into you.
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Kind of like cloaking in Natural Selection?
Anyway, are you sure that client_damage will return the same id for attacker and victim if it is from fall damage? Would it return 0 (as in the world entity) as the attacker instead? Or if it is coming from a trigger_hurt would it return an attacker higher than 32 (as in the entity index)? Although client_damage may filter damage such as that because it is supposed to be called only when one player attacks another.
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