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XxAvalanchexX
Veteran Member
Join Date: Oct 2004
Location: abort73.com
Old 01-12-2005 , 22:10  
Reply With Quote #3

Quote:
Originally Posted by TaRgEt*TuRkEy
I am also thinking of adding less and less visibility the more still you are standing, and being revealed if somebody shoots you, or bumps into you.
Kind of like cloaking in Natural Selection?

Anyway, are you sure that client_damage will return the same id for attacker and victim if it is from fall damage? Would it return 0 (as in the world entity) as the attacker instead? Or if it is coming from a trigger_hurt would it return an attacker higher than 32 (as in the entity index)? Although client_damage may filter damage such as that because it is supposed to be called only when one player attacks another.
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