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Senior Member
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10-06-2005
, 06:02
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#20
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i checked the code and the thing that was causing keys not to be reverted to their original state was : simultaneous usage of marduks.
that is, if a timestop is already running when another one is called ... then the bug would occur. now fixed, edited main post
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[2021] I would love to revive SHMOD.
My heroes: SLAYER, Akasha, Achilles, Robo-Ky, Justice, Potemkin, Juggernaut, Mirage, Leviathan, Tyrael, Marduk, Omega Red
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