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[L4D/L4D2] Vigilant Tank Behavior | 0.1 : October 13, 2021 |
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ZBzibing
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Join Date: Dec 2012
12-06-2021 , 13:36 Re: [L4D/L4D2] Vigilant Tank Behavior | 0.1 : October 13, 2021 |
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This plugin is really great, I still have a few questions to understand clearly
1. Is it only working in cooperative mode?
2. Is there a range limit? Or attack at birth?
3. If the distance is far, how does the tank judge whether it has committed suicide? Or stuck
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Please forgive, If I'm not describing it accurately. I use google translate
Functional tests are all from L4D1, and are only keen to solve and fix various bugs of L4D1:
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