Quote:
Originally Posted by VoiDeD
Code:
// s93_blitzkrieg.sp
public Action:Rage_Timer_FloatSwitch(Handle:hTimer,any:index)
{
ServerCommand("sm_gravity @blue 1");
return Plugin_Continue;
}
SetEntityGravity exists for a reason.
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A newer build of the sub plugin which would be pushed out in the next update (once I implement those drain over time rages) has it already. Only trouble I'm having is getting the KillTimer to work properly so that it kills the weapon switch timer at the end of round (it complains about having an invalid argument)
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